#include "BPEBoundingShape.h"

int BPEBoundingShape::getXAreaCode(){
	return xAreaCode;
};

int BPEBoundingShape::getYAreaCode(){
	return yAreaCode;
};

int BPEBoundingShape::getZAreaCode(){
	
	return zAreaCode;
	
};

bool BPEBoundingShape::getCollisionStatus(){
	return collisionStatus;
};

void BPEBoundingShape::setCollisionStatus(bool cs){
	collisionStatus = cs;	
};


void BPEBoundingShape::setAreaCodes(const int &x, const int &y, const int &z){
	xAreaCode = x;
	yAreaCode = y;
	zAreaCode = z;

};